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- Path: fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: 23 Jan 1996 22:24:00 -0700
- Organization: HP Fort Collins Site
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj6u41m17yn.fsf@hpsrk.fc.hp.com>
- References: <oj6ivicxjed.fsf@hpsrk.fc.hp.com>
- <2367.6592T300T2528@rhein-neckar.de>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: Massimo.Mancini@rhein-neckar.de's message of 19 Jan 1996 17:07:25 GMT
- X-Newsreader: Gnus v5.0.9
-
-
- Massimo.Mancini@rhein-neckar.de (Massimo Mancini) wrote:
-
- > NOTHING Exceptional ???
-
- Nope. You can try, but you're not gonna convince me that my 4000, which
- I've been using for a well over 3 *years*, should cause all these games
- to crash and burn.
-
- The problem is, they don't even try. Never mind real time action games
- for a moment - even commercial games with more or less static displays,
- like war games, or turn-based overhead view RPGs, tend to assume 15 Khz
- 320x200x32 color displays, and lord knows what they're doing to obtain
- system resources - just taking them it appears. Many of them simply
- crash on a 68040 - which is not only a dog slow CPU by today's
- standards, but a positively ancient one. If these games can't handle
- ancient, slow hardware, what hope is there for the future of Amiga
- games?
-
- > scandoubler/flickerfixer then WHAT DO YOU EXPECT ? That buying a
-
- I just expect that if I pay $40+ for a commercial game, it will run on a
- fairly vanilla configuration such as mine. The Amiga deserves better
- than this.
-
- I just hope that if AT can really make the PowerAmiga thing happen
- (which in itself will be difficult), the games situation will turn
- around, and we'll get nice, system compliant games that one can buy with
- some reasonable confidence that they'll actually work. The Amiga has
- had some very innovative games in its day, but its very depressing to
- see the state of the market now.
-
- - steve
-